Quote this Post " Panemix wrote: " Angry_Roleplayer wrote: " Panemix wrote: Hi, I really enjoy this build. I was testing bunch of skills with vengeant. Unless I'm missing some mechanic and this is relying on chains. . I just need confirmation that Vengeant Cascade gets gutted like it deserves. Splitting steel on standard sometimes starts to only shoot one projectile, even after Call of Steel. In Nerf N-Strike, it is unlocked by completing Robot Reaction, the final. Skill functions and interactions. pob [updated from last video]: does vengeant cascade interact with Tornado shot? Do the primary or secondary projectiles return? It used to be the primary projectiles only. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. ". Vengeant Cascade Frost Blade not working on Pinnacle Bosses? I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. They spin in a circle on the ground and if you can launch it into the center of a boss, all 22 hits (arrow + explosion) can hit the target. Bow builds are still good enough that if you want to play a bow build you still play it even without Vengeance Cascade. Quote this Post " Alamirion wrote: Hi, I am having some problems with the transition from rain of arrows to TS. + 100% spell suppression. Pvp7 • 6 mo. Looking for a build that utilizes Vengeant Cascade since that looks pretty damn fun right now. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. this was before all the strike range, extra targets and all the nice changes to the passive tree. That allows for 8 totems, Watchtower annoint, Vengeant Cascade annoint and getting Panopticon from the Impossible Escape. 20 because 3. At least it evens damage loss from VC nerf, have to look at the gem numbers. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. This is big when the entire concept of the build is stacking insane amounts of poisons per second with molten strike shotgunning. Vengeant Cascade #1 nerf target Blood Notch + Immutable Force combo Manaforged Arrows Progenesis Flask Poison scaling (maybe Temporal Chains nerf) Pathfinders Wither notable will likely get a nerf Heatshiver Crafting in general (again, just for "good measures") I did not list crucible mods since they will likely not make it into the core game. And yep, volcanic fissure/vengeant cascade is def a go. Indigo Oil. Projectiles return by itself looks cool, I would not remove it from the game, but it can be made optional for certain builds. Only one projectile behavior can be applied each time a projectile hits a target. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). 5-Gloves, Boots, Helmet, RingsIt will automatically nerf him in other areas. No, it will not get nerfed. ) Just gave that a try and -25% really doesn’t seem all that bad, especially by GGG “nuke it from orbit” nerf standards. Result. TS is the most versatile due to shotgunning arrows, making it good for actually putting out single target, but it falls off at offscreening due to vengeant cascade bricking it and it requiring proj speed to get range LA is the clear god of bow skills but the single target requires totems to feel decent Ice shot is somewhere in the middle. This has brought my clear to a whole new level. Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. Im looking for a class build based on my preferences. ago. Ice shot state after vengeant cascade nerfs? I really want to start the league with Ice shot, but the vengeant cascade nerf got me worried. You don't "need" to use Barrage. The Breathstealer pots will probably amazing for Cruicible and Breach. Lightning Arrow Skill Mechanics. Deception Orb — Gives the enemy team “Paranoia” making it difficult to see for them. Maim fossil craft for chests is now gone, this might mean re-evaluating the choice of supports for SST, the other change to Point blank losing some damage and finally some shaper/elder rolls mainly the Ele as extra. The primary will return after shooting, pierce you and the cast secondaries behind you. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. It's mostly great for clear, but helps to make some bow skills half. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter. Weapon range increases the area of this attack. Only time they do more damage is in mid range. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Below, I will tell you how to obtain and use Vengeant Cascade. In today's video I'll be sharing my Vengeant Cascade Ele Hit Deadeye build guide. " Instead, it now provides "Returning Projectiles have 150% increased Speed. I'm planning my next build (I want to try it before it's inevitably nerfed), but I'm unsure if Deadeye extra chains is helpful or Hurtful with Vengeant Cascade and Molten strike. I wonder what the odds of Manaforged and Vengeant Cascade making it to next league untouched are. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. Not tied to crucible but is a big target for nerfing. Posted byDo you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. I guess. 70% less on a level one support gem, where that is the only stat that can scale. I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my surprise the developers didn’t change in POE 3. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). I mean the leashed dog thing is annoying but whatever I understand why, but why nerf guns?! If this must be a thing, why not water guns, or at least. Vengeant Cascade + Hydrosphere died for the sins of Chain and Splash. There proberly stil is some really strong builds among them thoug, just going under the radar. dps that now has 10 mill dps, and the only non-trash item in that build is a 620 pdps 2h sword (which is also bad). Went in blind with Vengeant Cascade on Cobra Lash. Maybe deadeye gets the necro/sabo treatment though to open up bow build diversity. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. 08 May 2023 12:02:27and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. As long as they also dont nerf Pathfinder on top of Vengeant as that might be rough :d. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far. 13 version of harvest WILL be added back in game. Result. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. Quote this Post. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. Here are a few key takeaways from Path of Exile Patch 3. Only 1 projectile can hit the mob, but it hits 2 times as all of you already know. This is one of the best builds I've played in ages and in Crucible League,. And for some unkwon reason on the left of the enemies seems. In like Crimson/Defiled, it's less important IMO. The power and popularity of Vengeant Cascade has many players wondering how to get it. Also vengeant cascade has been buffed and works very well with lightning arrow. Returning Projectiles have 150% increased Speed: Other anointments. 107. You can just alt+mouse over on tree for any notable to see the recipe. I wouldnt do an attack skill with nimis because you can just use vengeant cascade annoint instead. AFK trading WILL be added. 21. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. In today's video, I'll be crafting a mana reservation helmet for my Vengeant Cascade Ele Hit Deadeye build in PoE 3. Plus there is zero chance GGG lets that anoint stay in the game, so this is your one chance, lol. It double the hits from 20 to 40. First impressions: This notable is nothing special. Some skills can shotgun even with multiple projectiles, but those are. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. Step 1: The Prefixes. Path of Exile Action role-playing game Hack. Posted by TorsteinTheFallen on Aug 19, 2023, 10:24:28 AM. Still should be pretty powerful but were losing a support on most builds to get that in + have to level it up im sure to. + Pretty good bossing with ballistas. Due to pconc nerfs and me never rly liking the skill I switched leveling setup to Toxic Rain. The Vengeance REV-8 is a fictional Nerf blaster that appeared in Nerf N-Strike and Nerf N-Strike Elite. Even if Vengeant Cascade was not removed, I'd advocate starting with Panopticon because of this, since the difference between 50% shock effect and 10% shock effect is noticable. Yeah what the heck. S. . Quote this Post. Basically all out on damage. Vengeant Cascade - 15% Increased Projectile Speed. It's just a bit too good right now. Yeah but that's not needed, if they were to do skill balance change atm it would probably have been 25% nerf on the top used skills, not buffs (most skills objectively don't need numerical buffs, the. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Rings are a great source of Attributes or Resistances and these are stats are generally interchangeable with your Belt and Gloves. Vengeant Cascade double hit also still works. So you probably could tune the build for it to still hit your feet, but idk for sure. To Preface, here is my build killing Feared on 150M+ DPS set up. Posted by DiabloImmoral on Apr 4, 2023, 4:36:52 PM. 21 Crucible Poison Molten Strike I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant cascade? When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. Fun and build diversity hostage of a new massive grind wall. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. So its hard to make all the arrows hit the boss. Vengeant cascade annoint + pierce is absolutely nuts and it will double your dps on clear setup. This skill hits up to 3 Additional Enemies near the Target (5 with Lab Enchant). However, in the same breach rework severed in sleep gained minion wither on hit and envy aura. Reply. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. [3. The suffixes on your bow need work (you absolutely need more base crit chance and some more AS would be nice). ninja • 6 mo. 5%, but i almost only played totem explode this league in 2 seperate ssf runs so i missed out on the vengeant cascade experience. Its power and. Quote this Post. -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. Reply reply omniocean • This is absurd, and will most likely be nerfed soon. They don't. Vengeant cascade is beyond dead P. 3. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. 15. Wanted to play it last league but i didn't want to level up another character lol. Let alone the hydrosphere behind the boss. In today's video, I. 5 seconds before it goes into its second form. One last thing to consider, vengeant cascade will be dead at the end of the league. Quote this Post. Might not be top tier, but it should still be like B+ tier. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. 21] Vengeant Cascade Ele Hit Wander Build | Deadeye | Crucible | Path of Exile 3. People who wanted this nerf dont realise that this will drastically decrease the availability of already scarce good timeless jewels. It's just a matter of whether it still feels decent enough after the Vengeant Cascade nerf. I've played it all the way from start of the league to level 100 in SSF Crucible as well as up to level 98 in SSF Sanctum. I wanted to showcase the power of the one of the most broken annoints in the game VENGEANT CASCADE. And tornado moves makes it more annoying to hit. 150% inc proj speed on return from vengeant cascade is actually quite nice with the Return support gem. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. While vengeance cascade nerf was expected, it turned out to be boring. ago. 5. Placing the orb right behind the target (don't need to be too precise, the unit size of the orb is generous) will return the fired projectiles and they'll hit the target a second time. Forum Index » Gameplay Help. Nimis version using Nova + GMP + Greater Volley: 13 arrows = 13 hits = 1200% more damage. 00% Effectiveness of Added Damage: 45% Radius: 12 Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the. Far Shot basically gives you 30% more Damage since the icey blades always travel the maximum distance (147% increased Projectile speed), The mark mastery gives massive Base Crit and the tailwind 4 pointer gives potentially massive mitigation as. Join. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Death's Guide, Jadecrafter, Moon Dancer, Mystic Prophet, Storm. Could have something to do with that. . - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. The Cascade Loop (only the large version) which takes us from desert to snow on the road all in 1. many of the non-spark variants are kind of gimmicks. r/PathOfExileBuilds. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. 25s). This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. There is even a picture available where you can see comparisons between each combination. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. Item: Armageddon Twirl. ago. Return happens at mouse point for the main projectile, so the sub projectile explosions happen at your back. Report. . 22) it is kind of like in Sanctum again. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Sadism Support. At level 20 with 50 quality, this gem gives 100% more damage, 35% AOE, and 40% less attack speed. Just, you know. I can also say it can only be done with katana and longsword. Well, I. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. You can currently get it with the Curse Mastery for 1 point. In this article, we will delve into the details of Vengeant Cascade, its widespread usage, the. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. But what they did not expect was the fact that it only made things worse in terms of player. The result is a well-balanced ranged. A quick simulation on PoB, after accounting for new mastery adjustments and skill-points reallocation, is enough to prove that literally everything coming for me is a net nerf. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Venom Gyre received a number of buffs in 3. The main advantage of phys to cold conversion is that you freeze and shatter monsters, it greatly improves your survivability and FPS I played both ele and phys TS with mirrored bows, they are comparable If you are on budget (which you probably are) - ele is better, can get 1k ele DPS bow for like 2-3 divines this league which is nuts. 65. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. 2. . totkeks. Bow's use is down slightly from 30% to 28% and of course, Vengeant Cascade use has completely disappeared because a. So obviously things will be very different. If you wanted to play a Nimis build in 3. 21 we got +2 arrow and Vengeant Cascade. But has an internal cooldown similar than spectral throw. How big of a hit dps wise it really is? I know there is the new support gem, but using it means removing a damage support from the setup. Tornado Shot is the same as before. Our goal for the prefixes is: Damage Penetrates 15-16% Fire Resistance (Deafening Essence of Rage) +1 Level of Socketed Gems. Maybe they are finally going to remove the 50% more multiplier on the gem or something, but else leave it alone if we are lucky. If you're doing super open maps (Cemetery), the nimis non aiming difference matters more. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. You need to have exactly 1 pierce for this to work though. Huge undocumented nerf to Nimis KB. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. [deleted] • 7 mo. 21 it's not working correctly so we think it's a bug because some explosions is far from character. . Data. TOP 2: Lightning Arrow. - TS has been around forever and will continue to be after this. + 40% + 25% damage prevented (thanks to scaled Progenesis flask and Petrified Blood) + 25% + of physical. I am very happy with the playtesting with this notable in particular. Pistol round Shorty/Classic are more similar since most have 100 health. This is quite a big nerf in my view as this build is still a bit of a glass cannon. You lost 20% CDR, and need an extra notable to pick it up. After dealing with Eater Exarch, we can optimize our setup further with Eldritch Implicits, Vengeant Cascade, and the Weapon Crucible tree. ago. ago. But if they add the spell gain from rest I think that it needs a slight nerf and meditate a slight buff. Reply. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. i run purity of elements, have 79/78/79 all res, vengeant cascade, probably need to work on chaos res, bosses go down smoothly but the skills/links themselves do not clear much aoe at all (even with gmp which makes vengeant cascade really feel nice). 6K views 1 month ago. Vengeant Cascade. The point of origin the balls return to is not you or your. ReplyThat's not very efficient and makes the support gem (or battlemage) fairly weak. Will it be as good without Vengeant Cascade? We've got to assume that anointment is getting nuked from orbit. . Although it is one of the passive skills on the skill tree, players. That said at most levels snipers mark plus TS is more single target dps than LA can have so for bossing its dealers choice. This is a fairly simp. For Vengeant Cascade hard to tell, but we have the numbers for the new support at least, assuming it scales to 50% at 20 the build should still be fine most likely, but a lot weaker. P. In 3. Amarsis • 3 mo. Nimis behavior is different from how it was and thus fireball was nerfed with respect to clear. Quote this Post. artmorte • 4 mo. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. They can hit twice and apply 2 poisons. Looking for a build with Vengeant Cascade on 25 divs budget. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. I got the node on my necklace, and every time I attack enemies with SST I don't see my shield return back to me, nor do I see any Shards from it do anything, but I would expect that Vengeant Cascade does not apply to Shards from SST. Also, RIP that build with no crucible trees and the probable VC nerf. Before projectiles would reach maximum distance and then come back maximum distance again, returning to your location. Boom! Doubled hits. Pathfinder would make clearing much easier, though either ascendancy would work if spending a fortune on grabbing either the poison prolif or +2 projectile jewels from each other. Exposure, power and frenzies, onslaught. If they decide not to nerf it I would expect to see equally powerful helms for fire/lightning/chaos damage in the future. This Amulet costs about 27-28 Divine Orbs depending on the roll, and you need Vengeant Cascade as your Anoint. Have you tested Vengeant Cascade with it? Will it add damage to a single target? Also Innervate support proc only from Herald of Ice? thx. 884. Verdant Oil. Thanks for watching guys, hope you have a great time with the build!Current POB: to @BehindEyesGamingPOE , check his chan. Received a new Vaal Skill in Vaal Lightning Arrow, which is extremely underwhelming. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. i played a strength stacker poison molten strike assassin a long time ago and it was really fun. Vengeant Cascade is a Notable Passive Skill in Path of Exile and has gained significant attention and discussion within the community. but it falls off at offscreening due to vengeant cascade bricking it and it requiring proj speed to get range LA is the clear god of bow skills but the single target requires totems to feel decent Ice shot is somewhere in the middle. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. With vengeant cascade infinite pierce it at least would've made some sense. First we need to understand how to abuse vengeant cascade in single target setups. You do this so that you pierce the boss, then the arrow comes back to you to hit the boss again. Honestly without a solid investment of like 50 div on top of an omni I wouldn't go near TS when LA is as good as it is. Items. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the. So I was looking through the POB for lightning arrow deadeye here, and got a bit confused by the damage numbers. Did they make nimis reliant on vengeant cacade's previous condition (hitting something) to return but update the language such that they're the ~same (rather than making cascade return without a target which would have been very strong)? are they both ~useless now (outside of nimis spark)? Vote. Nimis will still exist unless GGG decides that it dies too but Vengeant Cascade users are only paying an anoint slot while NTR users are paying a ring slot and on an Uber Eater of Worlds drop while VC only. Especially in this setup with barrage and totems. Without Sniper's Mark: projectile pierces and returns. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. thing pretty quick. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. LA, Ice Shot, KB do not explode on top of you even when you offscreen them, so not like nimis. Secondary projectiles of TS never returned AFAIK, same for scourge arrow. 2x for vengeant cascade and 3x for curtain call. Maybe have a "returning projectile deals 50% less damage" kind of nerf. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. I had a build with 18 mill. How big of a hit dps wise it really is? I. 22? Will it help skills with low projectile speed return more consistently and provide more returning projectiles without needing to have a high proj speed to start? Or does it make projectiles that are already returning just fly further behind you, thereby improving clear speed?Also is shield crush now just bis with the vengeant cascade nerf . (patch note did not have kinetic blast change so we think it's a bug) please. Additionally, Perfect Crime basically died. And it's probably not very easy to get consistent multiple hits in without slower projectiles, because it does not decelerate at any point naturally as far as I could see. Since PoB already calculates your mines per second, the multiplier should be 6x. . 21 made this build double in fun - the new Vengeant Cascade annoint is completely broken and insanely fun. Vengeant Cascade needs to hit a mob to return, this returns no matter what. " It's pretty much dead node without returning projectiles support. Hey ya'll ! Wanted to share with u guys a tips on getting huge DPS using any bow skills ! :) // How Hydro + Vengeant Cascade Works? //1. zennesu • 7 mo. 21. Historic Quant/rarity WILL be reverted. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. This reflected damage deals damage in -a huge. That may inflict an indirect nerf, but especially LA does not deserve another nerf after vengeant cascade put it far behind TS again and after you cant make those nutty crucible bows anymore. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. However, Vengeance doesn’t really care about attack speed since it’s triggered. It doesn't work the same way. Hey guys, the league is going to end soon, so we're messing around with underused skill and play some meme builds ~ Here's one of our epic build discovery us. Whoever recommended vengeant cascade, is an MVP. Only shows Tranquility. Мрачный мир, глубокая и сложная система прокачки персонажа, бартерная система торговли без привычных для жанра золотых монетThey'll nerf the skill itself 3 different ways so that it loses damage while also feeling shittier to play, nerf every ascendancy that's ever used it, nerf the helm enchants, nerf all 2 hand melee weapons, and then nerf non CoC Cyclone and Molten Strike again just in case. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Additional Info. It doesn't matter if it's one projectile or. • 4 yr. Also is shield crush now just bis with the vengeant cascade nerf . On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. 20 because 3. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. Vengeant Cascade abuse continues before its gone!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscri. So your filter combo probably has no one using them. Oil #1 Oil #2 Oil #3 Outcome; Verdant Oil: Crimson Oil: Silver Oil: Lord of the Dead +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage: Amber Oil:The first one is Ashes of The Stars. Kokleekio • 2 mo. They'll give it a proj speed or duration penalty. กระสุนที่ย้อนกลับมา มีความเร็ว เพิ่มขึ้น 150%. Player targeting Hydroshpere with Eye of Winter to receive max single target damage. We can also see a few of the notables that aren't naturally able to be allocated on the passive tree in Vengeant Cascade and Tribal Fury. Now causes supported skills to deal 40% less damage at gem level 1 (from 50%), up to 21%. All they have to do is un-nerf frostwall. Verdant Oil. For Champion you can go Splitting Steel - a Terminus Est will probably be enough for white maps, and Perseverance + a way to get to low. . Support gem says 70% less damage on return, but there is a bow mastery that gives "proj speed = added proj damage", meaning it greatly increases bow return dmg. Projectiles Return to you. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. That nerf was done in a way that probably makes sense, and it's not doom and gloom. For the record I don't think they will nerf it either I was just regurgitating that meme, it would definitely be extremely stupid to nerf one of the few fun things to come from this league mechanic, especially when people are investing this much. 60 sec Critical Strike Chance: 5. In order to get our. Now that being said, Returning Projectiles support is a very strong support and it's quite likely the #1 support for any projectile skill that can use Sniper's Mark because Sniper's Mark causes projectiles to split into new projectiles and those split projectiles can return. and then somehow are able to travel 2x the maximum distance to. I think Vengeant Cascade will receive a slight nerf but will still be top at the high end. 21. This also helps immensly with clear. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant.